beginRender() | XFcGL | |
clear(INT32 aColor=0, REAL aZBuffer=REALf(0), INT32 aFlags=0) | XFcGL | |
create(UINT32 aDeviceId=XFCGLC_DEFAULT, UINT32 aFlags=XFCGLC_DEFAULT) | XFcGL | [static] |
drawSprite2d(REAL aCenterX, REAL aCenterY, REAL aZ, REAL aWidth, REAL aHeight, REAL aU0, REAL aV0, REAL aU1, REAL aV1, XFcMatrix4 *aTransformationMatrix, UINT32 aColor=0xffffff) | XFcGL | |
drawSprite2d2(REAL aX0, REAL aY0, REAL aZ, REAL aWidth, REAL aHeight, REAL aU0, REAL aV0, REAL aU1, REAL aV1, XFcMatrix4 *aTransformationMatrix, UINT32 aColor=0xffffffff) | XFcGL | |
drawSprite3d(REAL aCenterX, REAL aCenterY, REAL aCenterZ, REAL aWidth, REAL aHeight, REAL aU0, REAL aV0, REAL aU1, REAL aV1, XFcMatrix4 *aTransformationMatrix, UINT32 aColor=0xffffffff) | XFcGL | |
drawSprite3dBillboard(REAL aCenterX, REAL aCenterY, REAL aCenterZ, REAL aWidth, REAL aHeight, REAL aU0, REAL aV0, REAL aU1, REAL aV1, XFcMatrix4 *aTransformationMatrix, UINT32 aColor=0xffffffff) | XFcGL | |
enableLight(INT32 aIndex, INT aState) | XFcGL | |
endRender() | XFcGL | |
getCurrentDeviceInfo() | XFcGL | [static] |
getDeviceInfo() | XFcGL | [static] |
getLight(INT32 aIndex, XFcGLLight &aLight) | XFcGL | |
getMaterial(XFcGLMaterial &aMaterial) | XFcGL | |
getMatrix(INT32 aMatrixId, XFcMatrix4 &aMatrix) | XFcGL | |
getPalette(UINT8 **aPalette, UINT8 **aInvPalette) | XFcGL | |
getSecondary() | XFcGL | |
getStateF(INT32 aStateId, REAL &aValue) | XFcGL | |
getStateI(INT32 aStateId, INT32 &aValue) | XFcGL | |
getTexture() | XFcGL | |
getViewport(XFcGLViewport &aViewport) | XFcGL | |
mUnknown | XFcGL | [protected] |
processVertices(XFcGLVertexBuffer &aSource, XFcGLVertexBuffer &aTarget, INT32 aOffset, INT32 aCount) | XFcGL | |
recreate(UINT32 aDeviceId=XFCGLC_DEFAULT, UINT32 aFlags=XFCGLC_DEFAULT) | XFcGL | |
renderPrimitive(XFcGLVertexBuffer *aSource, INT32 aPrimitiveType, INT32 aOffset, INT32 aNumVertices, INT32 aFirstVertex, INT32 aLastVertex, XFcGLTriangleInfoBuffer *aTriangleInfo) | XFcGL | |
renderPrimitiveIndexed(XFcGLVertexBuffer *aSource, INT32 aPrimitiveType, INT32 aOffset, UINT16 *aIndexArray, INT32 aNumVertices, INT32 aFirstVertex, INT32 aLastVertex, XFcGLTriangleInfoBuffer *aTriangleInfo) | XFcGL | |
setCustomCallback(XFcGLCustomRenderCallback *aCallback) | XFcGL | |
setCustomCallbackData(INT32 aData) | XFcGL | |
setLight(INT32 aIndex, XFcGLLight &aLight) | XFcGL | |
setMaterial(XFcGLMaterial &aMaterial) | XFcGL | |
setMatrix(INT32 aMatrixId, XFcMatrix4 &aMatrix) | XFcGL | |
setPalette(UINT8 *aPalette, UINT8 *aInvPalette) | XFcGL | |
setRenderTarget(XFcGLSurface *aSurface) | XFcGL | |
setStateF(INT32 aStateId, REAL aValue) | XFcGL | |
setStateI(INT32 aStateId, INT32 aValue) | XFcGL | |
setTexture(XFcGLTexture *aTexture) | XFcGL | |
setViewport(XFcGLViewport &aViewport) | XFcGL | |
validateBlendMode(INT32 aSrcBlend, INT32 aTgtBlend) | XFcGL | |
XFcGL() | XFcGL | |
~XFcGL() | XFcGL |
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Confidential Copyright © 2002-2003 Fathammer | with doxygen by Dimitri van Heesch |