Noiz2sa readme_e.txt ported to TapWave Zodiac by Andrew Kearns (support@pocketdimension.com) based on the version by Kenta Cho for Windows98/2000/XP ver. 0.51 (C) Kenta Cho Abstract shootem up game, 'Noiz2sa'. - How to install. Unpack noiz2sa_zodiac.zip hotsync Noiz2sa.prc to your device or SD card Make the directory "Palm/Programs/Noiz2sa and copy all the folders to a SD card. You must keep the folder and file structure intact. MOD Music can be added to the sound directory. The files must have an .MOD, .XM, .IT extension, and not all MOD files are supported although most work fine. Memory is the big consideration as MODs can be large. There is a limit of 64 mods in the directory. I advise putting only one in the directory and testing it while first putting them on. Pressing the function button on the title screen starts a random mod playing. The filename is shown in the left box. - How to play. Select the stage by a keyboard or a joystick. - Movement Joystick - Fire Green - Slowdown Yellow - Pause Function Press a fire key to start the game. Control your ship and avoid the barrage. A ship is not destroyed even if it contacts an enemy main body. A ship becomes slow while holding the slowdown key. A green star is the bonus item. A score of the item(displayed at the left-up corner) increases if you get items continuously. When all ships are destroyed, the game is over. The ship extends 200,000 and every 500,000 points. - Add your original barrage patterns. You can add your own barrage patterns to Noiz2sa. In the 'noiz2sa' directory, there are 3 directories named 'zako', 'middle' and 'boss'. In these directories, the barrage pattern files are placed. The barrage pattern files are written by BulletML. About BulletML, see the page: BulletML http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html A 'zako' directory is for the small enemies. A 'middle' directory is for the middle class enemies. A 'boss' directory is for the boss type enemies. You should adjust the difficulty of the barrage by using a $rank variable properly. A $rank variable is used to control the difficulty of each scene in Noiz2sa. - Comments If you have any comments, please mail to cs8k-cyu@asahi-net.or.jp. - Acknowledgement libBulletML is used to parse BulletML files. libBulletML http://user.ecc.u-tokyo.ac.jp/~s31552/wp/libbulletml/ Note: SDL is not used for the Zodiac version Simple DirectMedia Layer is used for the display handling. Simple DirectMedia Layer http://www.libsdl.org/ -- License License ------- Copyright 2002 Kenta Cho. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.